EARTHSunvine Healer
Archetype:
Sunvine
ATK:
600
LINK-1
View:
4787
Link Arrow:
Top
1 Plant Normal Monster If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. If this card is Special Summoned: You can target 1 "Sunavalon" Link Monster on the field; gain LP equal to its Link Rating x 300. When your Plant Link Monster inflicts battle damage to your opponent: You can gain 600 LP.
Sunvine Healer — Power Evaluation
Final Score: 51 ± 6 · Confidence: Medium
- Intrinsic: 50.1 · Deck: 52.1 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Sunvine Healer is a Link-1 body whose value is mostly life-point gain and a self-destroy clause, not card advantage or interaction. It shows up in 400 of 400 sampled decks across 22 archetypes, which confirms it is a live, cheap slot, but the 9 recorded combos give it no starter, searcher or material role and an average power index of 37.9, so its deck presence does not make it strong. Its 600 ATK and high LP numbers earn nothing on their own; the score is carried by accessibility, material utility and deck cost.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Live in all 400 sampled decks and in 9 of 9 recorded combos, but never as starter or searched piece in those boards (observed). |
| Combo & Conversion | 35 | Average power index 37.9 across 9 boards, with no starter, payoff or end-board role recorded and only LP gain from its text (observed). |
| Resource Economy | 25 | Its text gains LP (600, or Link Rating x 300) but draws or refuels no cards, so card advantage is essentially absent (verified). |
| Effect & Interaction | 5 | The only effect is a self-destroy when a Sunavalon Link leaves the field, which gives the opponent nothing; no negation or removal (verified). |
| Material Utility | 55 | A Plant Link-1 with Top arrow that remains a usable Link material even when its effects are negated, since the body survives (inferred). |
| Resilience & Flexibility | 35 | Destroys itself when a Sunavalon Link leaves, and the LP gain is a one-time Special Summon trigger, so it is fragile across turns (inferred). |
| Deck-Building Efficiency | 70 | Averages 1.47 copies per deck with a single Extra Deck slot and no garnet or lock restriction in the text (observed). |
Calculation
Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 50.1, Deck ≈ 52.1, Meta = provisional. Modifiers: Limited-to-1 (TCG) (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in every sampled deck and across 22 archetypes
- Cheap single Extra Deck slot with no garnet or lock restriction
- Plant Link-1 body remains usable as material when its effects are negated
- Adds LP gain on Special Summon and on Plant Link battle damage
Weaknesses
- No searching, drawing or refuel, so it adds no card advantage
- Effect is self-destroying and gives no opponent interaction
- Its high LP and ATK numbers do not translate into winning board presence
- Recorded combos show it as a non-starter, non-payoff piece
Counters / choke points
- Board-wide or LP-gain-preventing effects reduce the value of its LP triggers
- Once-per-turn or destruction-based removal of a Sunavalon Link forces its self-destroy clause
Best use
LP-gain material body in Plant/Sunavalon Link lines. Decks: Sunavalon, Rikka, Aroma, Ragnaraika. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: LP gain on Special Summon (Link Rating x 300) and 600 on Plant Link battle damage; Self-destroy clause when a Sunavalon Link leaves the field by card effect; legal copies lists TCG at 1
- Observed: Present in 400 of 400 sampled decks across 22 archetypes; Appears in 9 of 9 recorded combos, avg power index 37.9, 0% starter/searched/material/payoff roles; Average 1.47 copies per deck
- Inferred: Usable as a Link material even when effects are negated; Fragile across turns because the self-destroy clause fires on Sunavalon loss
- Data gaps: Description begins with a stat line ("1 Plant Normal Monster"), which is DB formatting rather than effect text No card-level ranking or metagame sample; top-card data is not a top card Combo role counts are all zero, so the role split rests only on text and deck stats






